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A F R
A graphical load-balancing scheme where two graphics cards are used to render alternate frames of the display. This configuration increases the detail of the 3D objects each card can render,as each card handles half of the total number of frames. Essentially,each card has more time to render a scene, delivering a noticeable increase in 3D detail. This type of graphical operation is only available in Radeon® CrossFire graphics cards running Microsoft® Direct 3D® and OpenGL® games or applications.
ADSL2+ MODEM
The DSL642WLG is an ideal product combining ADSL2+ Modem with built-in four ports 10/100 Mbps switch and 802.11g Wireless Router for LAN connectivity. The Diamond DSL642WLG Full Rate ADSL2+ Router provides the full rate maximum 24Mbps download speed and maximum 1024Kbps upload speed with built in support for Triple Play service (Voice,Data and Video). The built-in DHCP server assigns IP addresses to all workstations on your LAN. The DSL642WLG is a stand alone device that can be simply configured through Web-based management. The DSL642WLG Auto Configuration Wizard makes installation as easy as 1...2...3 Complies with FCC part15 & part68 regulations and CE approval..
AGP
Accelerated graphics port. The standard PC interface for videocards. The current spec is AGP 8x,which provides about 2.1GB/s of bandwidth between the videocard and motherboard chipset.
AGP APERTURE SIZE
The amount of system memory an AGP videocard can use for storing 3D information.
AGP FAST WRITES
Technology that lets a program directly access a video cards memory,resulting in faster performance.
ALIASING
The tendency of a straight,diagonal line to form jagged edges? on a computer monitor.
ALPHA BLENDING
Graphics technique that simulates transparency,such as in smoke or fog.
ANALOG TV
This is the TV signal that is obtained by attaching a coaxial TV cable to your ATI TV Wonder. Analog TV gives you standard definition,analog TV channels.
ANISOTROPIC FILTERING
Filtering technique that automatically blends and corrects perspective. Preferable over,but slower than,bilinear or trilinear filtering.
ANTI-ALIASING
A method that smooths out the jagged edges of a curved object. A black curved line on a white background displayed on a computer screen will have some jaggedness along its edges due to the inherent limitations of using discrete pixels to display the image. Anti-aliasing smooths out this jaggedness by filling in the white spaces between the jagged edges with varying shades of grey.
API
A set of pre-defined instructions that allows programmers quick access to routine tasks. Since APIs automate certain functions,they become attractive to game programmers who have to program the same tasks to occur repeatedly.
ARTIFACT
Distorted or otherwise undesirable video output such as tearing (gaps between textures),ghosting (blurring of images),erroneous pixels,or image flickering.
ASIC CORE
Pronounced ay-sik,and short for Application-Specific Integrated Circuit,a chip designed for a particular application (as opposed to the integrated circuits that control functions such as RAM in a PC). ASICs are built by connecting existing circuit building blocks in new ways.
ASPECT
A group of related features in ATIs Catalyst® Control Center software. For example,the Color aspect clusters together controls that handles gamma, brightness,contrast,and other features relating directly to the display of color. Similarly,the 3D aspect provides a set of related controls dealing with such features as anti-aliasing,anisotropic filtering,mipmap details levels,and more.
ASPECT RATIO
The proportions of a display are expressed as a ratio of its width and height. Common ratios include 4:3 for TVs and CRTs,5:4 for LCDs,and 16:9 for widescreen displays.
ATI OVERDRIVE
ATI Overdrive maximizes the performance of the GPU by dynamically altering its speed to an optimal level depending on usage. An on-chip thermal sensor constantly monitors the temperature of the GPU,allowing for maximum clock speed to be maintained while avoiding overheating.
AUDIO PLAYBACK
The act or process of replaying a newly made audio or video recording,as to monitor quality.
AUTOMATIC COLOR CONTROL
a VET (see Video Enhancement Technology below) that ensures that colors remain true to the actual image
AUTOMATIC GAIN CONTROL
a VET (see Video Enhancement Technology below) that provides faster brightness adjustments. Especially effective during video scenes that change rapidly between bright and dark scenes.
AVIVO TRANSCODER
The method by which Avivo is able to transcode video files from one format to another,such as a high definition WMV down to a PSP video format.
BACK BUFFER
A type of offscreen memory used to provide smooth video and 2D graphics acceleration. This technique uses two frame buffers,so the process is often referred to as double-buffering.? While the contents of one buffer are displayed,a second buffer,called the back? buffer,holds the frame being worked on. In thisway,users will only see complete,smooth frames displayed onscreen.
BILINEAR FILTERING
Filtering technique that blends adjacent textures. Provides less visual quality than trilinear or anisotropic filtering,albeit with more speed.
BILINEAR FILTERING
This filtering method reduces the blockiness caused when zooming into a 3D surface that is at a right angle to the viewer. A newspaper photo examined closely enough will show that the picture is made up of tiny dots. If the photo was enlarged it would start to look blocky? and less distinct. This is also a problem for computer-generated images,especially for surface details.
BIT DEPTH
Refers to the number of data bits required to store color information about a pixel. Larger bit depth means a greater range of color information is capable of being encoded into each pixel. For example,1 binary bit of memory can only encode to either 0? or 1.? So a graphical bit depth of 1 means that the display can only show two colors,the black and white of a monochrome display. Four-bit color depth is capable of displaying 16 colors because there are only 16 different combinations of 4 bits (0000?,0001?,0010?... to 1111?). Sixteen-bit color is capable of reproducing 65,36 colors,24-bit color can display up to 16,77,16 individual colors,and 30-bit color can display up to one billion individual colors.
BITMAP
A bitmap is a graphic or character representation composed of individual pixels,arranged horizontally in rows. A monochrome bitmap uses one bit per pixel (bpp). Color bitmaps may use up to 32bpp,depending on the color depth selected.
BIZ VIEW
Designed for the multitasker to enhance business productivity,all the way to up to corporate enterprise use,the Biz View Graphics solution can organize,control,deliver,monitor,and communicate your work more effectively. These cards will focus on the business user with an emphasis on productivity,extended life and low heat.
BLUERAY
Optical Content delivery system. More as a format. Supports High Deinition: 1920×1080 24p or 50/60i HDTV
BRIGHTNESS
The amount of white or black that is applied to all colors onscreen. By making the screen brighter? you are adding more white to it. This should not be confused with luminosity,which measures the actual light level emitted from the computer display.
BUFFER
A name referring to portions of on-board video memory. One large buffer is always used to display images to the screen; this is the display buffer.? The rest of offscreen memory is typically used by applications as back buffers, z-buffers,and texture buffers.
BUMP-MAP
A 3D texture with feel.? Imagine a cobblestone street: a regular texture would have 2D stones drawn onto a flat surface and shaded to give the impression of the desired size. A very effective technique,but one that requires a lot of processing power.
CATALYST CONTROL CENTER
Catalyst Control Center is the successor technology to the Catalyst software formerly available only through the Windows® Control Panel. It has a new user interface,providing a more interactive means of controlling such things as 2D and 3D performance while providing immediate feedback using a more intuitive graphical user interface.
CATALYST® CONTROL CENTER
Catalyst® Control Center is the successor technology to the Catalyst® software formerly available only through the Windows® Control Panel. It has a new user interface,providing a more interactive means of controlling such things as 2D and 3D performance while providing immediate feedback using a more intuitive graphical user interface.
COAXIAL CABLE
Coaxial cable,also known as RF cable,is the cable type that carries the signal of various devices such as TVs and VCRs and is the type of cable that connects to the Cable TV jack.
COLOR COMPONENT
Three color components”Red,Green,and Blue”combine in various intensities to determine the color of each pixel on the screen. The values of each color component are graphically represented by a corresponding color curve.
COLOR CORRECTION
Correct discrepancies between the real color value and the way a screen displays it. Color discrepancies can be caused by a variety of sources, including the lighting conditions in the work area and gradual shifts in color over time on monitors or flat panel displays.
COLOR CURVE
A color curve represents all possible intensity values (from 0 to 255) for a color component (Red,Green or Blue). For each color curve,the horizontal axis represents the input value (the color value a program wants to display), while the vertical axis represents the output value (the color value that the display driver will write to the screen). A value of 0 (in the lower left corner) represents the complete absence of that particular color,while a value of 255 (in the upper right corner) represents the full? strength for that color.
COMPONENT VIDEO
Typically used on DVD players and HDTV systems,component video is a standard Red/Green/Blue (RGB) color signal for televisions. The signal is split and compressed into separate luminance and color values”luminence (Y?),red minus luminence (R-Y),and blue minus luminence (B-Y). The value for green is not transmitted. The display device automatically fills in? the color values that are not red or blue. DVDs are encoded using component video,so display devices will provide enhanced playback when this type of connection is used. A common variant of this format used in North America is YPbPr.
CONTROL POINT
A control point is a user-created point on the color curve. Users can change the color of the screen by moving the control points with a mouse.
CORE CLOCK
The speed of a video cards GPU or VPU,measured in megahertz (MHz).
CORE CLOCK / CORE FREQUENCY
The speed of a video cards GPU or VPU, measured in megahertz (MHz).
CROSSFIRE
AMD solution and ability to unify two graphics cards to function as one virtual supercard
CRT
Acronym for cathode ray tube, which is the main component of computer monitors and TVs. Color CRTs use three separate electron beams fired through a shadow mask and onto the back of the glass screen. The electron
DASHBOARD
The dashboard is the part of the Catalyst® Control Center used to display a graphical representation of the features available in installed ATI hardware and software. The dashboard can be used to access all of the aspects (sets of related graphical features) available on a graphics card. The dashboard is only available in Advanced view and Custom view which is aimed at more experienced users.
DATA RATE
A speed measurement that calculates how fast information is moved from one place to another. This is usually measured in bits.
DDR
A type of memory that transfers data twice each clock cycle.
DDR-II
A type of memory that transfers data twice each clock cycle.
DECODER
A software,hardware or circuit that is designed to translate a coded or scrambled signal in to a readable form.
DHCP
Dynamic Host Configuration Protocol. This is a process of dynamically allocating IP addresses so that they can be reused. This provides a way of managing IP addresses for all PC's connected to cable modems in a network.
DIE
Refers to the size of a chip. Die size is measured in square millimeters (mm2); a smaller die size means that more chips can fit on a sheet of silicon while consuming less power. Circuit size,measured in microns,is key to reducing the die size of a chip.
DIRECT 3D®
Part of Microsoft®s DirectX API designed for rendering 3D graphics on Windows® systems. It provides software developers with low-level access to functions on graphics cards,providing the type of performance necessary for intensive 3D applications such as games.
DIRECT3D
Microsofts API for rendering 3D graphics.
DIRECTX
A collection of seven APIs (DirectDraw,Direct3D,DirectSound,DirectMusic,DirectInput,DirectPlay,DirectShow) produced and distributed by Microsoft.
DITHERING
A computer graphics technique that takes advantage of the human eyes tendency to mix two colors that are adjacent to each other to produce smooth boundary transitions. Dithering adds intermediate color values between two or more boundaries,producing smoother,more natural look to 2D images or 3D objects.
DOT PITCH
Dot pitch specifies the sharpness of a monitors display. It is measured in millimeters (mm) and is the distance between the individual phosphor sub- pixels in a CRT display or cells of the same color within an LCD display. The smaller the number,the sharper the image. The most common dot pitches for monitors range from .24 mm to .31 mm. Also,if a monitor with a .24 mm dot pitch is set to its highest possible resolution,the pixel size will equal the dot pitch. If the monitor is set to lower resolutions,the pixels will be comprised of multiple dots.
DTS
Digital Theater Systems sound. Discrete 5.1 channel surround system similar but not the same as Dolby Digital.  A surround sound format for synchronized film sound. DTS Coherent Acoustics, a codec
DUAL LINK DVI
The DVI specification mandates a fixed single link maximum pixel clock frequency of 165 MHz,where all display modes that require less than this must use single link mode,and all those that require more must switch to dual link mode.
DVD AUTHORING SOFTWARE
With a DVD-R or DVD-RW drive,Catalyst Media Center software allows you to take your library of recorded TV shows and videos and burn them onto a blank DVD. This software also permits you to create a title for your DVD and choose the appropriate menu and music to accompany your disk.
DVI
Acronym for Digital Video Interface, a standard video connection used on many current computer displays. There are three types of DVI connections: DVI-A (analog),DVI-D (digital),and DVI-I (integrated,capable of either analog or digital). It supports high-bandwidth video signals over 160 Hz,so it is most often used for high-resolution displays.
Dynamic Lighting
Scene lighting that changes based on in-game actions; e.g., shooting a hanging light causes the light to swing, bouncing shadows all over the room.
EDTV
Acronym for Enhanced Definition Television?,which produces better television image quality than Standard Definition Television (SDTV). Applicable to the NTSC broadcast format,EDTV displays are capable of depicting the standard 480 horizontal scan lines in a non-interlaced format. Instead it paints all of the scan lines in one pass,which is called progressive scanning,a process which also removes the jaggies? inherent in the interlaced television signals.
F P S
In terms of 3D graphics,refers to the rate at which the graphic processor can render new screens per second. Higher rates equals better,more naturalistic performance for such things as games set in a 3D environment. Sometimes abbreviated to fps.?
FAB
Refers to the process of chip construction,e.g.: That GPU was fabbed in Germany.? A chip is fabbed on a certain die size.
FCC
Federal Communications Commission. The Federal Communications Commission (FCC) is an independent United States government agency,directly responsible to Congress. The FCC was established by the Communications Act of 1934 and is charged with regulating interstate and international communications by radio,television,wire,satellite and cable. The FCC's jurisdiction covers the 50 states,the District of Columbia,and U.S. possessions.
FLAT SHADING
A lighting technique that shades each polygon of a 3D object based on where the source of the light is and the angle ofthe polygon in relation to it. It enables relatively fast rendering of 3D objects,although it can make those objects appear faceted? as each visible polygon is set to a particular color value,and consequently does not produce as realistic an effect as obtained when using Gouraud shading.
FLOATING POINT
A number described with a decimal point (e.g.,5.76) to allow for more precise 3D images.
FOG
Term used to describe the blending of an object using a fixed color as objects are made to appear more distant from the viewer.
FRAME BUFFER
The portion of the memory buffer on the graphics card used to store the image being displayed. All rendering processes have been accomplished by this stage and this buffer contains only a one-to-one relationship of the data to be relayed to the display.
FRAME RATE
The speed at which still images are generated on the screen in order to create the effect of full motion is referred to as the frame rate,which is measured in terms of frames per second (fps). While humans can generally only see 30 frames per second,many gaming benchmarks indicate that cards can provide performance far exceeding this value,and some may consider something around 60 fps the current minimum for acceptable performance. Adjusting many of the setting described in this Tech Tip will have an impact on the frame rate,and finding a balance of good performance and appearance in todays games may take some work on anything but the best graphics cards.
FSAA
(Full-screen anti-aliasing) – Applying the anti-aliasing process to the entire screen. Measured in “x” amounts: for example, 8x FSAA removes more aliasing than 4x FSAA.


GAMMA
Sometimes confused with brightness,gamma actually refers to the correction that is applied to any display device in order to produce more gradual increases or decreases in the perceived brightness for that device. A change in gamma produces a non-linear change in the color curve,ensuring that perceived changes in color and intensity are consistently applied.
GEOMETRY ENGINES
Geometry Pipelines,also called Geometry Engines (GE) are the first stage in a classical Graphics Pipeline,such as the Reality Engine. They do the transformation from 3D coordinates used to specify the geometry to a unified coordinate system used by the Raster Manager (RM) to rasterize the geometry into framebuffer pixels.
GEOMETRY PIPELINES
Geometry Pipelines,also called Geometry Engines (GE) are the first stage in a classical Graphics Pipeline,such as the Reality Engine.
GLOSSARY_TOPIC
GLOSSARY_DETAIL
GOURAUD SHADING
A shading method used toproduce a smooth lighting effect across a 3D object. A specific color is used at each vertex of a triangle or polygon and interpolated across the entire face.
GPU
The main chip attached to a 3D video card that performs most of the calculations required to display 3D images.
HD DVD
HD DVD or High-Definition DVD is a high-density optical disc format designed for the storage of data and high-definition video.
HDDVD
Optical Content delivery system. More as a format. Supports High Deinition: 1920×1080 24/25/30p or 50/60i HDTV
HDMI
The High-Definition Multimedia Interface (HDMI) is a licensable audio/video connector interface for transmitting uncompressed,encrypted digital streams.
HDR FLOATING POINT RENDERING
HDR Rendering is basically comprised of one component; rendering to a floating point buffer. This render target format can be FP16,FP24,or FP32.
HDTV
Acronym for High Definition Television, a format that produces much greater picture quality than a standard television,and in a wide-screen format that matches that of a movie theater screen. The two most popular formats are 1080i and 720p,where the number represents how many horizontal scan lines they have,and the following letter represents whether the picture is interlaced,or the product of progressive scanning technology. Interlaced displays paint the odd-numbered scan lines and then the even- numbered lines to produce a picture,whereas progressive scan paints all of the scan lines at once. Both formats use an aspect ratio of 16:9. In contrast,standard North American television signals are displayed using 480 interlaced (480i) scan lines with a more square aspect ratio of 4:3.
HQV
HQV
HUE
Refers to a specific color within the visible spectrum of light,defined by its dominant wavelength. A light wave with a central tendency within the range of 565-590 nm is visible as yellow. In the standard RGB color space used by most computer displays,hue refers to a coordinate of the color as described by its red,green,and blue values,minus any additional brightness or saturation values for that color.
HYDRAVISION
HydraVision is ATIs multi-monitor management software,enabling users to manage the display of multiple windows and applications across two or more adjacent monitors. It also includes a range of productivity features designed to effectively manage applications in this environment.
HYPERTERMINAL
HyperTerminal (also known as HyperTerm) is a communications and terminal emulation program that comes with the Windows operating system,beginning with Windows 98.
INTERFACE
Method or piece of equipment for interconnecting units or systems which may not be directly compatible.
No entries begining with the letter J
KEYFRAME INTERPOLATION
This feature is also known as morphing.? In an animation,a start and end point are picked as the key frames. In a 3D rendering,the start point could have a character with a neutral expression,and the end point could have that same character smiling. Additional frames are interpolated (inserted) between the two keyframes in order that morphs? (transforms) the image so that there is a smooth transition between the key frames.
KTX BUFFER REGION EXTENSION
This OpenGL® programming term refers to a feature that rapidly updates portions of the display of 3D modelling applications that change very quickly, or have been moved or occluded. It does this by optimizing the storage of buffer regions in the graphics cards memory buffer. Other applications are typically not adversely affected when this is enabled
LIGHTING
In 3D computer graphics,refers to aspects and quality of the virtual light source being used to make an object visible. Lighting can strongly affect the mood? of a scene. For example,a harsh? light could be a bare lightbulb that is glaringly bright on the objects closest to it while casting strong shadows in the background. A softer? light would be more diffuse and not cast shadows, such as you would get outdoors on a typical overcast day.
MANUFACTURING PROCESS
The producing of goods or wares by manual labour or machinery,often on a large scale and with division of labour.
MAX RESOLUTION ANALOG
The number of pixels displayed on the screen is referred to as the resolution,and the value is represented by the number of horizontal pixels times (x) the number of vertical pixels. Raising the resolution from 800x600 to 1600x1200,for example,will provide enhanced image quality but generally at the expense of lower frame rates.
MAX RESOLUTION DIGITAL
The number of pixels displayed on the screen is referred to as the resolution,and the value is represented by the number of horizontal pixels times (x) the number of vertical pixels. Raising the resolution from 800x600 to 2560x1600,for example,will provide enhanced image quality but generally at the expense of lower frame rates.
MEMORY BANDWIDTH
Memory bandwidth is the rate at which data can be read from or stored into a semiconductor memory by a processor.
MEMORY CLOCK
Memory clock governs the speed of the memory I/O buffers and the rate at which data is prefetched.
MEMORY CONFIGURATION
The amount of memory in an IC and how it is accessed.
MEMORY SIZE
Every system has a maximum amount of memory and maximum cacheable memory that it will support. There are in fact several limiting factors that dictate how much memory can be used in any system.
MEMORY TYPE
A type of computer memory that can be accessed randomly. That is any byte of memory can be accessed without touching the preceding bytes.
MIP-MAPPING
The process of placing low-quality textures in the background of a 3D scene and moving high-quality textures to the front. As the players viewpoint shifts,these textures are shuffled in order to bring the highest-quality images to the front. Without filtering,mip-mapping can degrade image quality because of the seams that develop between the different quality textures.
MIPMAPPING
The most memory-intensive aspect of 3D graphics are the textures that give an object its realism (like wood,marble,leather,and cloth). Because objects in real life become less detailed as they move farther away from the viewer, 3D programmers simulate this by using less detailed,lower resolution texture maps on distant objects. These texture maps are merely scaled down versions of the main texture map used when the object is up close,and they use less memory.
MPEG-2,MPEG-4,DIVX,WMV9,AND H.264
Various video formats and standards. Catalyst Media Center is capable of capturing or converting video into any one of these formats. MPEG-2 format is ideal for DVD authoring while H.264 formats are ideal for transferring onto a Personal Video Player such an an ipod Video or Sony PSP.
Multi-sampling
Anti-aliasing technique that fills in the extra pixels required to make a line appear straight.
NTSC
The name for the type of analog television signal used throughout the Americas (except Brazil) and in Japan. It draws a total of 525 vertical interlaced frames of video at a refresh rate of 60 Hz,making it relatively flicker-free. The acronym refers to the National Television Systems Committee,which devised this color video standard in 1953.
OFFSCREEN MEMORY
An area of memory used to preload images so that they can be quickly drawn to the screen. Offscreen memory refers to all of the remaining video memory not taken up by the front buffer,which holds the contents of the display screen currently visible.
OPENGL
Another 3D API that competes with Direct3D. OpenGL differs from Direct3D in that OpenGL is not maintained by a corporation (as Direct3D is maintained by Microsoft) and,as such,updates and revisions to its code tend to come quicker. All 3D video cards made today support both OpenGL and Direct3D.
OPENGL®
Short for Open Graphics Library, this is an industry standard for cross- platform 3D graphics development. It consists of a large number of functions that can be called upon in various programs,such as games,CAD,and virtual- reality systems,to produce complex 3D objects from simpler,more primitive? building blocks. Implementations currently exist under Windows®,Mac OS® X,and various forms of Unix,including Linux® .
OUTPUT
Information transferred from the internal storage of a computer to output devices or external storage.
OVER-THE-AIR HDTV
With an amplified indoor antenna,you will be able to tune and watch high definition free-to-air television programs.
PAL
An acronym for Phase Alternating Line?,the name for a video broadcast standard used in much of Europe (except France),most of Asia,the Middle-East,Africa and Australia. It draws a total of 625 vertical interlaced frames of video at a refresh rate of 25 Hz.
PCI
Acronym for Peripheral Component Interconnect?,which is the specification for a type of computer bus used for attaching computer peripherals to a computers motherboard. PCI encompasses both integrated motherboard components (such as built-in graphical processors) and peripherals that fit into an expansion card slot,such as a separate graphics card. PCI replaced the older ISA and VESA bus standards,and was itself superseded by the AGP standard for the main graphics card bus.
PCI EXPRESS
A high-speed port that connects video cards and other peripherals to a motherboard. PCIE nearly doubles the performance potential of its predecessor, AGP.
PCI EXPRESS® (PCIE)
The successor standard to the PCI and AGP bus standards,with a significantly faster serial communications system,further opening up bandwidth for more communications between such peripherals as graphics cards and the computers CPU. PCIe cards can come in several physical configurations,the fastest currently being X16,which is typically used for graphic cards,and X1, typically used for other peripherals,such as separate multimedia cards.
PER PIXEL COLOR COMPONENT OUTPUT
Per Pixel Color Component Output" refers to the depth of each color. 24bit Turecolor has 8bit Red,8bit,Blue,and 8bit Green. 32bit color is basically the same as it offers 8bit for all three but has an 8bit segment for the alpha value. Beyond that there is 10bit and 16bit per color channel but you will only see that on professional cards like FireGL and Quadro. There are differeing formats for using the 32 bits. 8:8:8:8,10:10:10:2
PIPELINE
In relation to computer graphic processors,refers to the number of separate arithmetic units available for rendering the output on a display. In general, more pipelines available on a graphical processor means there are more 3D rendering capabilities available,increasing overall 3D performance.
PIXEL
All computer images are made up of tiny dots. Each individual dot is called a pixel,a word created from the term picture element.? A pixel is the smallest indivisible unit of a digital image and can be only a single color. The size of the pixel depends on howthe displayresolution has been set. The smallest size a pixel can be is determined by the displays dot pitch,which is measured in millimeters (mm).
PIXEL PIPELINE
A component within 3D accelerators,most prominently prior to DirectX 9. The term encompasses one of a number of parallel processing pipelines within a graphics processing unit (GPU).
PIXEL SHADER
Unit of GPU responsible for the appearance of individual pixels. Pixel shaders are used in bump-mapping and reflective surfaces.
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RAMDAC
Chips on a video card that convert digital information (received from the GPU) to analog,which can then be displayed on a monitor.
RCA STEREO AUDIO INPUT
Also known as composite audio input,the red and white audio connectors together supply stereo audio from an external source such as a camcorder or VCR.
REFRESH RATE
Also referred to as vertical refresh rate.? This is the rate at which a monitor or television can redraw the screen from top to bottom. NTSC television systems have a refresh rate of approximately 60 Hz whereas computer displays typically have refresh rates of 75 Hz or more. At refresh rates of 70 Hz and lower,screen flicker is often noticeable.
Render
The process of creating a 3D image.
RENDERING
Rendering refers to the final drawing stages where the 2D image that appears on a display is derived from its 3D descriptions. What appears on the display may look three dimensional,but it is really just a 2D grid of pixels designed to appear that way.
RESOLUTION
The resolution of any display is the number of pixels that can be depicted on screen as specified by the number of horizontal rows against the number of vertical columns. The default VGA resolution of many video cards is capable of displaying 640 rows of pixels by 480 columns. The typical resolution of current displays is set to higher values,such as 1024x768 (XGA),1280x1024 (SXGA),or 1600x1200 (UXGA).
RING BUS MEMORY CONTROLLER
It determines the DRAM to service the request.
ROHS COMPLIANT
The definition of a RoHS complaint component involves six materials listed and not just lead. Lead,Cadmium,Mercury,Hexavalent chromium,Polybrominated biphenyls,Polybrominated diphenyl ethers.
S-VIDEO
Short for Separate Video, S-Video is a type of analog video interface that produces a higher-quality signal compared to composite video. The signal is split into two separate channels” luminance (Y) and chrominance (C). Sometimes referred to as Y/C video? or Y/C?,the connectors typically contain 4-pins within a single connection housing and are commonly found on consumer DVD players,video tape recorders,game consoles,and related devices.
SATURATION
Refers to the intensity of a specific hue (color). A highly saturated hue is vivid and intense,whereas a less saturated hue appears more grey. A completely unsaturated color is grey. In terms of the RGB color model,a fully saturated color exists when you have 100% brightness in one of the three channels (say, red)and 0% in the twoothers (green and blue). Conversely,a fullydesaturated color is one where all of the color values are the same. Saturation can therefore be thought of as the relative difference between the values of the channels.
SCART
SCART is an acronym for Syndicat des Constructeurs d'Appareils Radiorécepteurs et Téléviseurs?. SCART is an 21-pin connector used mainly in Europe for transferring analog audio and video signals between VCRs, DVD players,personal computers,and set-top boxes. It is sometimes referred to as Péritel or the Euroconnector.
SCISSOR MODE
A graphical load-balancing scheme where two graphics cards are used to render two halves of an image display. One graphics card renders the top half of the screen while the second graphics card renders the bottom half. This configuration offers a form of dynamic load balancing between the two cards as each only needs to render 3D object details on only half of the screen instead of the full screen at any one time. This type of graphical operation is only available in Radeon® CrossFire graphics cards running Microsoft® Direct 3D® and OpenGL® games or applications.
SDTV
SDTV is an acronym for Standard Definition Television? that identifies lower resolution systems when compared to High Definition Television (HDTV) systems. SDTV systems use the same 4:3 aspect ratio and 480 scan lines to produce a picture as regular analog television sets,but digital decoding enhanced of the signal,displaying a sharper and crisper picture. SDTV broadcasts are either interlaced (480i) or use progressive scan (480p), the latter method providing the best overall image quality.
SECAM
An analog color video signal that originated in France,and is used in many other countries,including (but not limited to) much of Eastern Europe,parts of the Middle East and Asia. Like the PAL video standard,SECAM also draws a total of 625 vertical interlaced frames of video at a refresh rate of 25Hz,but uses a fundamentally different way of encoding its colors. The name is an acronym for Séquential Couleur avec Mémoire, which is French for sequential color with memory.?
SHADER MODEL SUPPORT
A shader in the field of computer graphics is a set of software instructions,which is used by the graphic resources primarily to perform rendering effects. Shaders are used to allow a 3D application designer to program the GPU (Graphics Processing Unit) "programmable pipeline",which has mostly superseded the older "fixed-function pipeline",allowing more flexibility in making use of advanced GPU programmability features
SHADER UNITS
A shader in the field of computer graphics is a set of software instructions,which is used by the graphic resources primarily to perform rendering effects. Shaders are used to allow a 3D application designer to program the GPU (Graphics Processing Unit) "programmable pipeline",which has mostly superseded the older "fixed-function pipeline",allowing more flexibility in making use of advanced GPU programmability features.
SHADOW MASK
In CRT monitors,the shadow mask is a metal plate full of tiny holes that is attached to the inside of the glass screen. It focuses the beams from the electron guns at the back of the CRT. The distance between these holes is called the dot pitch.
SMARTSHADER HD
SmartShader HD contains advanced vertex and pixel-shading capabilities. A shader is a small program that runs on the GPU and describes how an image should be rendered. Vertex shaders manipulate the individual polygons that make up 3D objects,and pixel shaders operate on the individual pixels that fill in these polygons to create a visible image. SmartShader HD is designed to alleviate the resource constraints of earlier shader hardware,paving the way for more complex,detailed,and realistic shader effects in applications requiring high-performance 3D rendering.
SPECULAR HIGHLIGHT
The bright,usually small,intense light reflected from a 3D surface with a high refraction value. From the intensity and spread of this highlight users can differentiate between a hard, smooth surface,such as metal or porcelain,or a soft, textured surface,such as fabric or skin.
STEALTH
Get the most from your gaming,digital photography,video editing and web surfing experiences with the Stealth® X550,an affordable graphics upgrade featuring ATIs industry-leading performance,technology and support. The Stealth X550 fully supports the PCI Express® bus,the newest PC industry standard for delivering maximum real-time performance for your graphics-intensive software applications.
SUPER ANTI-ALIASING
A feature that improves image quality by combining the results of full-screen anti-aliasing across two graphics cards in a CrossFire configuration. The two graphics cards work on different anti-aliasing patterns within each frame. The results of which are combined by the compositing engine on the CrossFire Master graphics card to produce 3D images featuring smoother contours,lines,and shading effects.
Super-sampling
Anti-aliasing technique that first renders a screen in high resolution and then scales the image down to the desired size. A very effective technique, but one that requires a lot of processing power.
SUPERTILING
A graphical load-balancing scheme where two graphics cards are used to render alternate small 32x32 pixel squares in a fine-grained checkerboard pattern. This configuration increases image rendering quality,as each card processes half of the complex 3D objects in the pixel squares. SuperTiling is better optimized for most applications thanScissor Mode (where two graphics cards are used to render the top and bottom halves of the screen),since the checkerboard pattern better ensures a more even distribution of what needs to be rendered. This type of graphical operation is only available in Radeon® CrossFire graphics cards running Microsoft® Direct 3D® games or applications.
SUPRA MAX
Diamond Supra unleashes the highest performance SupraMax modems with newly adopted ITU,V.92 and V.44 compression standards. SupraMax gives you the advantages of extensive analog access to the Internet with an added boost of speed over earlier standards. These improvements includes accelerated upstream data transfers (up to 40% faster),faster Internet dial-up connection times using an intelligent start-up sequence,and advanced compression algorithms that let you send common file type (such as HTML,e-mail,and executable files) more efficiently. The new Modem-On-Hold feature lets you receive incoming voice calls without dropping your current modem connections. And,because the SupraMax V.92 is backward compatible with V.90 and earlier standards,you can relax and enjoy faster Internet speeds without worry
T&L
The process of offloading transform (displaying 3D images on a 2D monitor) and lighting (providing multiple dynamic light sources) onto the GPU,leaving the CPU free to perform other game-related functions.
TEXEL
Short for texture element, the 3D equivalent of a pixel,describing the base unit of the surface of a 3D object,such as a sphere; for a 2D object,such as a circle,the base unit is a pixel.
TEXTURE
A skin? applied over a 3D image to give it a distinct look.
TEXTURE COMPRESSION
The process of reducing the amount of memory a single texture occupies.
TEXTURE FILTERING
The process of improving the image quality of textures.
TEXTURE MAPPING
In computer graphics,two-dimensional textured surfaces are referred to as texture maps. Texture mapping is the process by which a two-dimensional surface gets wrapped around a three-dimensional object so that the 3D object takes on the same texture qualities. For example,if you take a 2D textured surface that looks like cloth and wrap it around a 3D sphere,the sphere will now appear to have a cloth-like surface.
TEXTURE PREFERENCE
Texture Preference is a feature enabling the user to select the texture quality level for the surface of a 3D object. Selecting the highest quality possible will provide the most realism,although it may also have some impact on the performance of any 3D intensive application.
THX
THX is the trade name of a high-fidelity sound reproduction standard for movie theaters, screening rooms, home theaters, computer speakers, gaming consoles, and car audio systems.
TMDS
A technology designed to reduce electromagnetic interference (EMI) and improve the digital signal delivered to flat panel displays. Its encoding algorithm converts the original 8-bit graphic data into a more fault-tolerant
TRILINEAR FILTERING
Filtering technique that compensates for the loss of quality during mip-mapping by blending the pixels on adjacent mip-maps. Intermediate visual quality between bilinear and anisotropic filtering.
TRILINEAR FILTERING
A sampling method used to produce realistic-looking 3D objects. Trilinear filtering averages one of the bilinear filter mipmap levels along with the standard mipmap samples.
UVD

The Unified Video Decoder,previously called \"Universal Video Decoder\",or UVD in short,is the video decoding unit from ATI Technologies to support hardware decode of H.264 and VC-1 video codec standards,and being a part of AVIVO HD technology.

UVD will provide video acceleration for Blu-Ray & HD-DVD decode, Advantages: Less CPU cycles needed for HD playback
End-user Benefits: Smooth Video playback, more CPU cycles for background tasks

VERTEX SHADER
Vertex shader (abbreviation VS) is a shader program,normally executed on the Graphics processing unit.
VGA CONNECTOR
A type of graphics connector,sometimes also called an analog connector. It is the most common type of video connector available,consisting 15-pins set in three rows. The VGA? is an acronym for Video Graphics Array, which is also the name for the video resolution mode of 640x480 pixels,the lowest standard resolution supported by virtually all video cards.
VIDEO CARD PORT
A video card,also referred to as a graphics accelerator card,display adapter,graphics card,and numerous other terms,is an item of personal computer hardware whose function is to generate and output images to a display. It operates on similar principles as a sound card or other peripheral devices
VIPER
Specifically designed for the user who wants to experience whats on the screen more so than to just see it, Diamond Viper® graphics cards feature the cutting edge in graphics processing technologies and as well as the advanced features hardcore gamers are looking for like Diamond tools.
VISTA RATING
The Windows System Assessment Tool runs a series of tests on the various system hardware components such as processor,memory,disk drive and graphics and rates your computer on a scale of 1 through 5 (5 being the highest). The rating is supposed to make it easier to see if your hardware is capable of running various software applications.
VPU
An advanced,fully-programmable kind of GPU.
VPU RECOVER
A feature designed to significantly reduce the number of system crashes caused by problems occurring with the graphics hardware. If the display driver detects that the graphics processor has hung,VPU Recover will attempt to reset the graphics processor,eliminating the need for a system reboot and allowing users to continue using the computer without interrupting or losing their work.
VSYNC
An option in some 3D games that synchronizes the games frame rate with the monitors refresh rate,providing maximum stability. Turning Vsync off will result in a higher frame rate but might cause artifacts to appear.
WINDOWS ME
Windows Me (Millenium Edition) is an operating system from Microsoft,released commercially September 14,2000.
XTREME SOUND
Diamond Xtreme Sound allows the user to experience high level,theater quality sound while watching videos,listening to music,and playing games all in true 7.1 channel surround sound. This is an essential upgrade for anyone interested in increasing their computer audio experience while freeing up valuable computer system resources.
XTREME TV
Whether you want to watch TV on your LCD,flat-panel,computer monitor or turn your PC into a full-featured Personal Video Recorder,XtremeTV comes complete with a digital software entertainment suite. Use the included remote control to watch,pause,rewind,record upcoming shows,replay live TV and burn everything to DVD with the push of a button. It also features FM Radio Tuner.
YPBPR
A type of analog composite video signal that splits and compresses the standard Red/Green/Blue (RGB) colors of a television signal into separate luminance and color values. The Y? stands for the luminance channel,while Pb? and Pr? represent the blue and red channels respectively,both of which have the luminance value subtracted from them. It is an equivalent color space to the chrominance-based
Z-BUFFER
The area of a video cards memory used to store information about an objects 3rd dimension (depth,or distance from the camera).
Z-BUFFER
The portion of video memory that keeps track of which onscreen elements can be viewed and which are hidden behind other objects. In the case of a 3D image,it keeps track of which elements are occluded by the foreground in relation to the users perspective,or by another 3D object.

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